
As long as you have the three key items: a good place to launch the invasion a strong air force and capable navy then you should be fine. Despite this, the tactics are similar for any nation you play as. I appreciate that this guide only talks about the situation of two nations within the game. In addition, be sure to dedicate troops to the African theatre to capture the Suez Canal, which will cut the Allies off from the Far East. Therefore, you should go down the 'Fleet in Being' naval doctrine as this best suits Italy. But, as Italy you should focus more so on surface ships like battleships and carriers. In terms of the naval invasion itself, the tactics are the same. I've included Italy in this guide, as I know many players enjoy attempting to reform the Roman Empire and some of the territories required to complete this include Britain. Once you have both armies in Britain, be swift, ruthless and take no prisoners and then the sun should finally set over the British Empire. You must spread out your troops quick as the AI will quickly reinforce but be careful not to have encircled divisions as your invasion will likely fail. Moreover, have about five divisions in each invasion force with two armies of twenty-four being ready to back them up once the beach has landed. It is worth having two invasion plans: one can be in South of England such as Portsmouth and the other in the South West like Kent. When it comes to the invasion itself, be sure to have both naval and air superiority to make sure the invasion itself is a successful.
#Hearts of iron 5 invasions keep getting free
If you’re worried about Britain or Free France launching a naval invasion, it may be worth setting up a garrison across the ports you own (you could use cheap division templates to ensure equipment and manpower was not wasted). Please note, you should not place your navy in the English Channel or North Sea before your naval bombers have dealt a sufficient blow to the Allied vessels. To maximise the capabilities of your naval forces you should go down the ‘Trade Interdiction’ naval doctrine as these will help the convoy raiding stats on your submarines and make them more effective against the British. By the time you go to war, you should have at least one hundred and fifty submarines and by having a high number of convoys this will help ensure the invasion actually takes place. You should place a great deal of attention on submarines and convoys. See below:Īs Germany it is unlikely you’re going to match the surface capabilities of the British and French navy – unless you go down the ‘Oppose Hitler’ path which would see naval reconstruction come as one of the national focuses. In regard to your navy, this will be different dependent on whether you play as the German Reich or Italy. With this, it is good practice to have a least four thousand planes by 1939 with a mix of fighters, close air support and naval bombers. In terms of your air force you should put particular focus on fighters (for air superiority) and naval bombers (to help crush the British and French navy). Moving on, it is vital that you have a strong air force and navy by the time you come to war in 1939. A nation guide for Italy will be coming soon.
#Hearts of iron 5 invasions keep getting how to
If you’re playing as the German Reich, it may be worth your time to read my nation guide on them before you proceed, as it will provide useful tips on certain points such as: how to spend your political points general military tactics what to prioritise in terms of industry and much more. Just giving food for thought to the future game/mod designers.Before we proceed, this guide is written under the presumption that you will be playing as either Germany or Italy (the two major European Axis nations). Yes, I am aware of this, and I know there is no 'perfect' game. And hey, sometimes I just like to be "evil", and attack an unsuspecting neutral. I don't need the advantage - the AI is easy enough to beat as it is - but I do like more historically accurate interactions.

This would only be (truly) useful against players."

Which is why I always hold my divisions/corps/armies back away from my intended victims until the last possible moment. No nation could mount a sneak attack ever due to other nations detecting buildup." It is persuading your citizens (with propaganda most likely), to make them feel the aggression is justified."īut that is exactly what happens, when a nation justifies against me, I get a nice "little postcard" from the game notifying me that someone is justifying against me. "From a realism perspective, justifying war isn't sending the enemy a postcard with your intentions.
